Tile

Tiles are the base for creating maps in ARM. Each map consists of a layout of different types of tiles. Tiles have properties that determine how the player interacts with them: whether or not they are passable, the image associated with a specific tile, and the name of the tile. The tile size is also not fixed, it can be adjusted through game settings (though once a size is established, that size must be used for the entirety of the map)

Tiles can also be adjusted by row or column, so each tile need not be set individually. This allows users to create large maps very quickly.

Tiles are not Entities. Entities can be placed like tiles on the map, but have many more properties than tiles.